Create a sigil that can be used by
someone else to summon your spirit, or align to you. It consists of a glyph symbol,
but also a selection of things you must actually do, a recipe of events in
sequence, along with the indicators that a summoning may be possible. These are
context or environment cues to look out for that are indicators that you can
initiate the sigil. If the person recognizes the specified indicators in their
environment or situation, then you can do the other required actions. These may
be any range of random things like, think about a certain thing, focus in this
or that way, climb a tree, talk to a stranger about their shoes, eat a certain
food. Each of these events must be done sequentially in order to generate a transition,
a subtle acceleration, an event chain. Once these things are done, you draw the
glyph in whatever spot you want the spirit of that person to be summoned. There
you can attempt to tap into whatever guidance that spirit has to offer.
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